Guild Dungeons / Guild Challenges

xdrubenn

New member
Nov 12, 2024
7
6
3
Azores, Portugal
www.twitch.tv
Hi everyone đź‘‹

I'm here to make a suggestion about guild content. So at the momment there is not much content you can do with your guild mates, which doesn't encourage people to join a guild. In my opinion this need a rework, so what i am going to drop some ideas:

Add a guild dungeon that you can enter every 24h and will grant you some rewards, something like:
  • A temporary PvM bonus which is guaranted for the players who sucessful finish the dungeon;
  • A temporary PvP Bonus which is guaranted for the players who sucessfull finish the dungeon;
  • Some kind of shard which will be used to increase guild status;
    • I wont talk much about it, since alot of people already suggested the rework on guild status.
  • Individual drops for each player, similar to the current dungeons we already have;
I would also like to recommend some rules for the idea above:
  • 1 char per PC only allowed to enter dungeon;
  • Minimum of 20 people to join the dungeon;
  • All the 4 classes needed to go trought some stages of the dungeon;

Add guild challenges on a specific day of the week (sunday for example):

At sunday at some specific hour, the guild challenge opens and guild members can teleport into a specific map where 5 bosses will spawn.

The guilds should have a timer to finish it, for example 1h and the bosses should be extremly hard to kill.
  • 1st Boss - Rebirth Razador
    • By defeating it you drop a chest with contents on it
  • 2nd Boss - Rebirth Nemere
    • By defeating it you drop a chest with contents on it
  • 3rd Boss - Rebirth Jotun
    • By defeating it you drop a chest with contents on it
  • 4th Boss - Rebirth Thranduil's
    • By defeating it you drop a chest with contents on it
  • 5th Boss - Rebirth Crystal Dragon
    • By defeating it you drop a chest with contents on it + challenges chests
If the guild manages to complete the challenge, them all the players who enter would be rewarded with a challenge chest (besides the chests from each boss they drop)

If the guild doesn't complete the challenge in time, they dont get the challenge chest and they leave only with the rewards of the bosses they managed to kill.

Add rankings for both ideas, so guilds can fight for the best scores in ranking.

Those are just ideas, of course they need to be improved and worked. :)
 
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